Objectives
Information environments
are becoming both pervasive and nomadic. A manager’s or a knowledge
worker’s use of computing and communication services is less
limited to solitary moments at an office desk; it is extending to
all aspects of organizational life. Much of the work is mediated through
embedded computing devices that are part of the physical environment
or move around with the workers. Consequently, the experience of managing
and organizing in the future will involve multifaceted engagements
with an “intelligent” computing environment through a
rich array of access methods including desk-top devices, mobile communicators,
digital assistants, wrist-watches, play-consoles, and clothing. These
engagements amplify digitilization of all types of information leading
to new forms of service and organization based on anytime, any place
computing. These ubiquitous information environments will make possible
new forms of organizing, communicating, working and living.
In recent years new
research challenges of organizing in and for ubiquitous information
environments have been identified. They involve among others:
•
how the bodily and the virtual will mesh in novel and unanticipated
ways in the work and workplace;
•
how to design applications that are easy-to-use, efficient, robust
and adaptable over a number of different access technologies;
•
how to design and manage such applications in a globally distributed
environment;
•
how different and varying access technologies and infrastructures
can be integrated and managed from both organizational and technological
points of view;
•
how diverse technologies will be adopted, integrated and utilized
by individuals, teams and organizations;
•
how to design virtual teams, organizations, business processes and
management structures that can profitably deploy and draw upon ubiquitous
computing.
The emerging field of
ubiquitous computing is distributed across diverse research and R&D
communities. It intersects with several industries and specialties
including strategy and system integration, telecommunications, software,
media and hardware. These communities span numerous disciplines including
organizational design, management, knowledge management, CSCW, HCI,
computer science, telecommunications, information systems, information
science, sociology, communication studies, psychology and policy studies.